Untitled_270124 & 280224

Final Version 01

Final Version 01

First Version 01

First Version 01

Viewport Version 01

Viewport Version 01

Final Version 02

Final Version 02

Viewport Version 02

Viewport Version 02

A very fun project with a different workflow for mapping objects around your subject. Both projects use different 3D scans of tree bark. The workflow sounds simple but is actually a labor-intensive process. First, your 3D object is laid out in 2D based on the UV map, and then the scan is overlaid and warped onto it. I learned this technique from an artist named "Mantissa." Messing around with this workflow always yields unpredictable and pretty awesome results.

The dramatic and somewhat mysterious look achieved by the top-down light was enhanced with effects in Davinci Resolve after color grading it in Photoshop.

In Version 02, I added some "light" displacement and sculpting to make it even weirder.

For both versions, I also included the Wireframe Modifier with an Emission Shader to achieve contrast not only in terms of light and color but also within the object itself.

I've experimented a lot with the technique and have some other versions stored on my hard drive, but I don't consider them finished yet. Perhaps I will add them to the gallery later.

Date
February 9, 2024